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Old Feb 12, 2009, 09:36 PM // 21:36   #1
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Default Slightly modified PS sin build

This isn't a super modified PS sin build, but I thought I'd share anyway.

[Critical strike][Palm strike][Trampling ox][Falling lotus strike][Twisting Fangs][Critical Defense][Dash][Resurrection Signet]

Yes, apparently this is a big deal to some people, I did test this in RA/TA.

Critical defense is one thing I didn't see in average wiki builds and that I like a lot. It makes it much harder for warrior to backline you, and sins are fairly squishy.

I'm not sure how useful critical strike is - for the most part, you can maintain crit defense without it. If you're getting blocked/stanced, theres no reason crit strike won't be blocked too, and you'll probably lose the crit defense.

Falling lotus' energy gain was very useful - imo. A lot of people use falling spider. What I like about PS is it's 4 second recharge - and with falling lotus you have the energy to repeat and repeat your combo until you drop a target.

Dash is another skill I think is variable. For targets that kite, it's enough for you to get close and land PS. Flail would be nice, so maybe take out crit strike for flail? I just think that what does the most damage is the whole combo, not attacking without using skills. You attack fast enough to drop a target quickly even without flail, but it may still be useful. I dunno.

Last edited by _Nihilist_; Feb 15, 2009 at 03:10 PM // 15:10.. Reason: put build in gwBBcode... it's not THAT hard...
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Old Feb 12, 2009, 10:44 PM // 22:44   #2
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Take falling spider if you have critical strike. Palm Strike > crit strike when you need energy imo.

Another thing I think would be more useful would be an IAS.
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Old Feb 13, 2009, 12:29 AM // 00:29   #3
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Originally Posted by Cobalic View Post
Critical defense is one thing I didn't see in average wiki builds and that I like a lot. It makes it much harder for warrior to backline you, and sins are fairly squishy.

[critical defense] is lame. if ur using it in TA, ur wasting a slot. bring a monk to keep u up, plus if ur dieing to fast ur health is to low. avg health for sin should be 600-630hp.

if u want defense on a sin, try using [way of perfection] or [signet of malice]. these skills go a long way with PS sins since conditions are always on target.

dont waste energy keeping up [critical defense] when u could waste energy killing ppl.

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Originally Posted by Cobalic View Post
Dash is another skill I think is variable. For targets that kite, it's enough for you to get close and land PS.
in arena, every1 has to stop and cast once in a while (monks, rits) so kitting wont be a huge problem once u put cripple on em.

imo, ur relying to much on PS to get the job done. if it gets dshotted or diversioned, ur screwed. lose crit d and bring [leaping mantis sting] and dash for [wild strike] or [jungle strike] then complete ur chain. its better than being a blockbot.
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Old Feb 13, 2009, 12:31 AM // 00:31   #4
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Originally Posted by Bowstring Badass View Post
Take falling spider if you have critical strike. Palm Strike > crit strike when you need energy imo.

Another thing I think would be more useful would be an IAS.

i agree on IAS. spike sins w/o IAS is worse than rits w/o [weapon of warding]
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Old Feb 13, 2009, 06:02 PM // 18:02   #5
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Originally Posted by Stealth Bomberman View Post
[critical defense] is lame. if ur using it in TA, ur wasting a slot. bring a monk to keep u up, plus if ur dieing to fast ur health is to low. avg health for sin should be 600-630hp.

if u want defense on a sin, try using [way of perfection] or [signet of malice]. these skills go a long way with PS sins since conditions are always on target.

dont waste energy keeping up [critical defense] when u could waste energy killing ppl.
I have to disgree with that. In the current RA/TA meta, just about every team has melee. You won't be able to heal yourself out of a hole with way of perfection. And melee relies on landing hits to kill, beyond the obvious. A sin that can't land hits can't complete a combo, warriors that don't land hits don't have adrenaline.

I think pretty much any build in RA/TA should have some prot/defense. Monks are easily overwhelmed. That's the whole reasoning behind backlining, you take pressure off your monks by pressuring/killing the offense.

As an example, I saw a team in TA with two sins (using crit defense), a necro with stances, and a monk with stances. There was no easy target, and we lost in record time.

And as a side note, people that use pure offense builds in RA/TA and attack the monk only are extremely frustrating as a monk. They might kill the monk, but whoop de do - you're trying to heal the team from an offense that isn't shut down in any way. Then of course you die, the team dies, and everyone blames the monk.

And think about it. If you drop the monk, you have about 3 seconds to kill someone before the monk gets resd. If you drop someone on offense, your monk has a chance to gain energy, and now you have an easier DP'ed characted you can switch to and drop easily.
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in arena, every1 has to stop and cast once in a while (monks, rits) so kitting wont be a huge problem once u put cripple on em.
Not if they stop to cast guardian.

And I'm not up to date on all the acronyms. What's IAS? It's familiar, but I can't remember.
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Old Feb 13, 2009, 07:02 PM // 19:02   #6
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Normal ps bar but worse with no ias and crit defense LOL thumbs down
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Old Feb 13, 2009, 10:29 PM // 22:29   #7
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[palm strike] [trampling ox] [golden lotus strike] [wild strike] [blades of steel] [assassin's remedy] [Critical Defenses] [shadow refuge]

I find the above somewhat effective it has something for everyone. But I am not totally sold on it.
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Old Feb 13, 2009, 11:25 PM // 23:25   #8
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Originally Posted by Painbringer View Post
[palm strike] [trampling ox] [golden lotus strike] [wild strike] [blades of steel] [assassin's remedy] [Critical Defenses] [shadow refuge]

I find the above somewhat effective it has something for everyone. But I am not totally sold on it.
The reason people laugh at Critical Defenses is that it's easy to combat just by kiting against a sin for 8 seconds and then your hammer warrior can have their way with them. If you really want something that is hard to lineback, take Shadow Walk with a good cancelstance like Dark Escape or Dash. Don't pick something that makes you a sitting duck without any escape.

I remember playing AoD shocksin against a poor Shockaxe warrior (RA a year ago, good glad streak). The poor guy couldn't lineback me as I kept on jumping around and abusing the terrain. Mobility was and still is the Assassin's domain.

As for the build, drop wild strike+GLS+BoS and put Shock+Falling Spider/Falling Lotus+Twisting Fangs in. It helps against monks who like to use Disciplined Stance; count till the stance is about to end and knock them down with Shock. Ddagger also is an option to stop Guardian but it doesn't have the ability to lead into a chain like Shock does which makes your build more resilient to Shieldbash. As for Twisting Fangs, Deepwound trumps big damage and any melee bar should have a deepwound.

Last edited by Celeborn10; Feb 14, 2009 at 05:24 AM // 05:24..
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Old Feb 15, 2009, 11:06 AM // 11:06   #9
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[palm strike][flail][trampling ox][falling spider][horns of the ox][falling lotus strike][twisting fangs][dash]

[flurry] and [resurrection signet] instead of [flail] and [dash] for RA.
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Old Feb 17, 2009, 04:47 PM // 16:47   #10
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Originally Posted by Cobalic View Post
This isn't a super modified PS sin build, but I thought I'd share anyway.

[Critical strike][Palm strike][Trampling ox][Falling lotus strike][Twisting Fangs][Critical Defense][Dash][Resurrection Signet]
I use wild blow instead of critical strike. It is also a critical hit, but its unblockable, so I recharge for sure critical defenses and it removes stances, which is good against monks and rangers. And yes, I use falling spider for -8 degeneration together with Twisting fangs. I dont have to worry about energy, because I also use critical eye instead of dash. I consider I dont really need a speed boost, my opponent being constantly crippled by palm strike anyway.
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Old Mar 06, 2009, 10:40 AM // 10:40   #11
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one thing about the set up with trmp ox + falling spider + twisting fang, if you notice, it's the low dmg capacity. (combo only gives about 300 dmg max, that's usually half hp)
Sure you have -8 condition but purge, will do that right in and you have to wait for 15 sec to start that combo again. (600 hp, monk or warrior usually have the time to heal it right back up).

Rez sig is useless imo, in TA if a sin needs to rez then the team is in pretty bad shape.
If you're In RA that's understandable, but ...next game will starts in 40 sec, why bother rezting when you just grab the next team with a monk that can rez?

However, there is no perfect built. If you're grab crit def, then surely you'll live by stands toe-to-toe with other melee built (which is good), only 10energy, for 10 sec (yes I have 15 crit strike), if you're enchantment running low, just grab some minions, spirit or some monks, w/o stances and start wailing on him to get the crit def back up. (I usually only have to redo crit stance once a match).

Sin, with high dag and high crit skill, the normal dmg is around 37each, dmg (depends on ur dagger, sundering or not), it'll do more dmg faster than any skills if ur wailing on non-melee stance target. Free energy, and supressing their hp.

However, The built describes below have the greatest weakness, Mesmer, they slow you, put on diversion, empathy, energy stealing, and hex -8, this will do you in, ain't matter what. (if you're know ur encountering one, make sure you kill it first b4 it kills you).
or spike nuker, ain't a skills below can counter it, you'll get blinding flash, + 400 dmg thru nuke.

Solution?, dark escape. (400 dmg nuke, will only result in 200dmg), sounds good?
or classic sin tactic, Palm strike, .....poison, ....bleeds...then run!, have them crippling to you with -7 healths. Come back when they're busy healing themselves

What do sin do when they have melee def such as crit def?...lol run, dark escape, triggers it, palm strike and wait till it out, then come back with ur own crit def...xD
(only one of Many solutions). Remove stances, or just deadly art!!!
SIGnet, of toxic, 90 dmg, no energy cost.
(set back...6 skills, that'd leave you with extra 2 slots for self-surviving), no good, if you're want to have a balance game.

Suggestion:
Palm strike specialist,
PS, Trm OX, FL SPID, TWST FNG, DTH CH (great healing skills + need the spd to kill ...caster), CRIT DEF, DRK ESCP, YOUR ChoICE.

know your job, wut you need to do, don't try to do everything, 8 skills is not alot to do "everything".
GO for DD, monk rusher, caster shut-down, melee freak, or condition spammer.
Choose one and do well at it.
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Old Mar 07, 2009, 12:26 PM // 12:26   #12
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[palm strike][trampling ox][falling lotus strike][twisting fangs][blades of steel][remove hex][mending touch][resurrection signet]

this is the best palm strike build for RA.
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Old Mar 07, 2009, 01:24 PM // 13:24   #13
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The lure of BoS had me enthralled for a while, too. Dual KD is totally worth the damage sacrifice, though.

Sorry Shinde
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Old Mar 07, 2009, 01:26 PM // 13:26   #14
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It just looks like you replaced Flail with Crit Defenses and Death Blossom with Critical Strike.

I'm not impressed.
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Old Mar 07, 2009, 07:29 PM // 19:29   #15
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Dual KD is totally worth the damage sacrifice, though.
hmmlemmethink...no.
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Old Mar 07, 2009, 07:38 PM // 19:38   #16
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Your thinking fails.
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Old Mar 07, 2009, 09:01 PM // 21:01   #17
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you gain 100+ more damage with blades. you dont need to kd what's dead.
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Old Mar 07, 2009, 09:55 PM // 21:55   #18
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Originally Posted by Super Igor View Post
[palm strike][flail][trampling ox][falling spider][horns of the ox][falling lotus strike][twisting fangs][dash]

[flurry] and [resurrection signet] instead of [flail] and [dash] for RA.
Yeah, man; utility is like, sooo yesterday.
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Old Mar 08, 2009, 01:16 PM // 13:16   #19
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you gain 100+ more damage with blades. you dont need to kd what's dead.
Actually, it's exactly 100. KD is still more powerful. It's a team game.
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Old Mar 08, 2009, 01:28 PM // 13:28   #20
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Originally Posted by X Cytherea X View Post
[palm strike][trampling ox][falling lotus strike][twisting fangs][blades of steel][remove hex][mending touch][resurrection signet]

this is the best palm strike build for RA.

Pretty much this.

Quote:
Actually, it's exactly 100. KD is still more powerful. It's a team game.
Being able to remove conditions/hexes from your allys>KD. It's a team game.
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